// TOWN SCRIPT
//    Town 0: Town name

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

short i,j,k,r1,choice;

body;

beginstate INIT_STATE;
// This state called whenever this town is entered.
break;

beginstate EXIT_STATE;
// Always called when the town is left.
break;

beginstate START_STATE;
// This state is called every turn the party is in this town.
break;

